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India Game Developer Forums

By Preethi Raj (Intel) (2 posts) on August 18, 2008 at 3:20 am

Starting this August 08, we kick start a series of Game Developer Forums in India. The world of gaming where breakneck speeds and high quality graphics are the only weapons that can help win a fight to the finish, the Game Developer Forum aims to equip developers with ammunition that can help them elevate their [...]

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Category: Events, Gaming, Graphics

GCDC'08: optimized games on Intel platform

By Michael J Huelskoetter (25 posts) on August 18, 2008 at 2:28 am

Day one at GCDC ’08 began with a bunch of interesting Intel demos which we took a quick look at. One surprising thing we discovered is the ability of Intel Integrated Graphics running complex games like Sacred 2 by Ascaron. Ok, not in full detail but in a lower resolution with at least 25 frames [...]

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Category: Events, Gaming, Graphics, Multicore

GCDC’08: Leipzig, we are coming!

By Michael J Huelskoetter (25 posts) on August 16, 2008 at 12:34 am

This was really an exciting week: I blogged like hell about the different topics Intel will cover at Games Convention Developers Conference 2008: When will Intel presenters talk about their favourite subjects? How do you multi-thread your single-threading games and 3D applications? What kind of Intel web resources can you use in order to get the maximum out [...]

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Category: Events, Gaming, Graphics, Mobility, Multicore, Threading Building Blocks

So how are P-states related to power management?

By Taylor Kidd (Intel) (10 posts) on August 15, 2008 at 12:16 pm

This relationship between P-states, voltage and frequency is well and good, but how does this relate to power management? Power is literally, energy usage per unit of time. To get the total energy usage, you integrate the instantaneous power over the interval you're interested in, i.e. get the area under the curve. If there are [...]

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Category: Gaming, Graphics, Mobility, Multicore

GCDC’08: what you learn from Siggraph’08 for GCDC

By Michael J Huelskoetter (25 posts) on August 15, 2008 at 8:24 am

Today Siggraph 2008 ends and that seems to be a good opportunity to look back to one of the most important events for the graphics & gaming community. Of course, Intel was there and showed a lot of cool things to the developers and 3D freaks out there. One big topic at Siggraph’08 was Larrabee, the [...]

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Category: Events, Gaming, Graphics

GCDC’08: Intel Tools – turbo for your gaming software

By Michael J Huelskoetter (25 posts) on August 15, 2008 at 2:02 am

When Intel‘s Jérôme Muffat-Méridol and Basher Khan talk about „Intel Tools – Accelerate your PC Software Performance“ during GCDC‘08, they will present two things. First: which Intel tuning software can you use in order to optimize your gaming apps for Intel platforms. And second Jérôme and Basher will focus on Intel Threading Building Blocks (TBB) [...]

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Category: Events, Gaming, Graphics, Multicore, Threading Building Blocks

Welcome to G45! Better (but still imperfect...)

By Aaron Brezenski (Intel) (5 posts) on August 14, 2008 at 11:34 am

The first couple weeks of motherboard availability on Intel's latest and greatest integrated graphics chipset have been tumultous. First, our competition threw together a demo booth which stated baldly that HP laptops with G(M)45 did not accelerate Blu-ray at all while theirs, naturally, did. Of course, the Intel system was running Vista AeroGlass while the competitive system [...]

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Category: Graphics

GCDC’08: turn your game into a real mobile app

By Michael J Huelskoetter (25 posts) on August 14, 2008 at 4:07 am

Did you know that in 2008 Intel already sold more mobile CPUs than desktop processor? If yes, you can really imagine how important this market segment is for game developers. And that‘s probably one of the main reasons why Steve Hughes and Basher Khan will talk about „Game development on a moving platform“ at GCDC’08 [...]

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Category: Events, Gaming, Graphics, Mobility

GCDC'08: multi-thread your DirectX code and drivers

By Michael J Huelskoetter (25 posts) on August 13, 2008 at 5:44 am

When Intel‘s spokesman Leigh Davies will enter the stage on Tuesday, 19 August during Games Convention Developers Conference 2008 (GCDC’08), a lot of people will probably listen closely to his words. Leigh will try to answer the interesting question: „How do you get complex graphics through a single DirectX thread?“. Part of the answer will be: [...]

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Category: Events, Gaming, Graphics, Multicore

GCDC'08: useful web ressources for developers

By Michael J Huelskoetter (25 posts) on August 12, 2008 at 6:58 am

There are a lot of web-based Intel resources which deliver interesting information regarding game and application development. Today I will share a bunch of cool Intel websites where you find useful tips, deep insight and free downloads. The webpage of Intel Software Development Products provides a really good overview. Here you will get the latest and [...]

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Category: Events, Gaming, Graphics, Multicore, Threading Building Blocks
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