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We think games rock on Intel technology. Read what we are up to and our thoughts on the next big thing.

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This is cool for tracking MMO popularity

By Rita Turkowski (Intel) (5 posts) on March 31, 2008 at 10:25 pm
Comments (0)

http://www.mmogchart.com/Chart2.html Someone needs to do something similar for virtual worlds applications (as they emerge).

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Category: Gaming, Graphics, Social Media & Virtual Worlds

(update) C-states, C-states and even more C-states

By Taylor Kidd (Intel) (7 posts) on March 27, 2008 at 11:56 am
Comments (3)

As I said before, a C-state is an idle state. The processor isn't doing anything useful, so why not shut some things off? Think of it in terms of your house. If you're not at home, why keep the lights, radio, and those 6 televisions going? Modern processors have several different C-states representing increasing amounts [...]

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Category: Gaming, Graphics, Mobility, Multicore

Videos: Game Development Tools and Multicore

By Amelia Barton (Intel) (8 posts) on March 26, 2008 at 1:54 pm
Comments (0)

Some of my favorite videos from the Game Developers Conference are now posted on Take Five including Game Development tools from Softimage, Luxology, Allegorithmics, TDVision, and Intel. And, don't miss Lee Bamber, CEO of Game Creators talking about the N-Core Revolution.

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Category: Gaming, Graphics, Intel® Software Network 2.0, Mobility, Multicore

Game Demo Contest: '07 Winner Videos

By Amelia Barton (Intel) (8 posts) on March 26, 2008 at 1:08 pm
Comments (0)

Are you thinking of entering the 2008 Game Demo Contest? Watch these videos from the 2007 Winners to get the inside scoop on how to improve your chances of winning.

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Category: Gaming, Uncategorized

OpenSolaris - I'm a sucker for a good demo

By David Stewart (Intel) (82 posts) on March 18, 2008 at 9:44 pm
Comments (5)

I have to admit it - I'm a real pushover for a sweet demo. Now by demo, I mean something "real" and not faked up, polished and hokey. We used to joke about demos from a certain company that they would show off in their keynotes, but underneath was just a Visual Basic prototype. No [...]

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Category: Gaming, Open Source

so many pixels, so little time...

By Rita Turkowski (Intel) (5 posts) on March 15, 2008 at 11:23 pm
Comments (4)

...and just how do graphics software developers keep up with all the action going on today? How to choose the best graphics software opportunities to pursue is probably a good problem to have however ;-). Many years ago, it must be 15+ now, I recall some of my co-workers wearing a cute t-shirt made especially for Siggraph fun. It depicted a stick figure [...]

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Category: Events, Gaming, Graphics, Intel® Software Network 2.0

Send Intel Your Best Game Development Tips & Tricks!

By Gina Bovara (Intel) (10 posts) on March 14, 2008 at 7:27 am
Comments (1)

I'm sure all of you game development aficionados already know about our Intel® Game Demo Contest going on now, but what you might not know about is our special Game Development Tips & Tricks prizes!  From now through July 25, 2008, enter a special coding or game design tip into the contest as an entry and [...]

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Category: Gaming, Graphics

Your thoughts on Intel @ Siggraph 2008 ...

By Gina Bovara (Intel) (10 posts) on March 12, 2008 at 2:02 pm
Comments (2)

I know, I know. Siggraph 2008 is still 6 months away ... but here at Intel we are busy planning up a storm! I'm reaching out to you, my dear blog readers, to see if anyone out there has ANY suggestions for our Intel® Software Network Siggraph 2008 event planning team. Here are a few questions to get you [...]

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Category: Events, Gaming, Graphics

Open Source Music

By David Stewart (Intel) (82 posts) on March 10, 2008 at 11:03 am
Comments (9)

Pity the poor executives of the recording industry! It's a medium which owes its very existence to technology. But it's also a medium which has had its business model tortured beyond recognition by technology. Consider the recent release of the album "Ghosts I – IV" by Nine Inch Nails (NIN). It's available in a variety of [...]

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Category: Gaming, Open Source

Sneak Peek Game Developer Videos: Far Cry 2 and Bionic Commando running on Skull Trail 8 core platform

By Amelia Barton (Intel) (8 posts) on March 3, 2008 at 10:42 pm
Comments (5)

First videos from Game Developers Conference: sneak peaks(!) at pre-release games (Far Cry 2 and Bionic Commando) running on the just announced Skull Trail 8-Core Extreme Gaming platform. Also, Elliot Garbus - Intel VP on his vision for multicore and graphics, and Leigh Davies on optimizing DirectX for Multicore ... Are you game?

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Category: Gaming, Graphics, Intel® Software Network 2.0, Multicore, Uncategorized
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