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<channel>
	<title>Intel® Software Network Blogs &#187; Gaming</title>
	<link>http://softwareblogs.intel.com</link>
	<description></description>
	<pubDate>Sat, 17 May 2008 04:17:38 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
	<language>en</language>
			<item>
		<title>Take Five Video Series - are you watching?</title>
		<link>http://softwareblogs.intel.com/2008/05/16/take-five-video-series-are-you-watching/</link>
		<comments>http://softwareblogs.intel.com/2008/05/16/take-five-video-series-are-you-watching/#comments</comments>
		<pubDate>Fri, 16 May 2008 20:05:53 +0000</pubDate>
		<dc:creator>Amelia Barton (Intel)</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[Intel® Software Network 2.0]]></category>

		<category><![CDATA[Manageability]]></category>

		<category><![CDATA[Mobility]]></category>

		<category><![CDATA[Multicore]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[skulltrail]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://softwareblogs.intel.com/2008/05/16/take-five-video-series-are-you-watching/</guid>
		<description><![CDATA[Ah, Friday, my favorite day for watching a few videos at work.
I've been monitoring how many developers are watching all of the segments of the video series we've posted on the Take Five site.   It is natural that not everyone will make it to the end, but I'm wondering if there is anything we could do better.
First, [...]]]></description>
			<content:encoded><![CDATA[<p>Ah, Friday, my favorite day for watching a few videos at work.</p>
<p>I've been monitoring how many developers are watching all of the segments of the video series we've posted on the <a href="http://softwarecommunity.intel.com/videos">Take Five</a> site.   It is natural that not everyone will make it to the end, but I'm wondering if there is anything we could do better.</p>
<p>First, I'd like to know if any of these are the causes:<br />
  A) Didn't know series were there<br />
  B) Watched the video from a different page w/out the series navigation<br />
  C) Didn't have time to watch them all<br />
  D) The video, well, just wasn't that interesting<br />
  E) My boss walked by, and I had to quickly switch screens from videos<br />
  F)  Other:  ______________ </p>
<p>Take a look at two of the series we've posted from the Game Developers Conference:  <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1485">Optimizing DirectX for Mulicore</a>, or the <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1398">SkullTrail series</a> with <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1396">GRIN Software*</a> and <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1397">UbiSoft*</a>.  Or the very long <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1448">Confronting ManyCore</a> series.   Once a video is playing in the player at the top of the site, there is a link that says "see Next in series" and/or "see Previous in series" to easily (at least I thought) move from one to the next. </p>
<p>While you in the player, you can rate the videos, get the embed code and direct links, leave comments, and/or link back to the blogs.</p>
<p>To see more series, they are in "series boxes" on the tabs below the <a href="http://softwarecommunity.intel.com/videos">Take Five player</a>.  If you mouse over the numer, you will get a video description. Be sure to click on the blue arrow to see the Virtualization and Community, and coming soon, Open Source tabs. </p>
<p>I'd love to hear your comments, and answers to the mulitple choice above.  I'm hoping I don't get too many D's.</p>
<p>Happy Friday!</p>
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		<item>
		<title>Content sells hardware</title>
		<link>http://softwareblogs.intel.com/2008/05/03/content-sells-hardware/</link>
		<comments>http://softwareblogs.intel.com/2008/05/03/content-sells-hardware/#comments</comments>
		<pubDate>Sat, 03 May 2008 21:06:18 +0000</pubDate>
		<dc:creator>Rita Turkowski (Intel)</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[COLLADA]]></category>

		<category><![CDATA[Intel hardware]]></category>

		<guid isPermaLink="false">http://softwareblogs.intel.com/2008/05/03/content-sells-hardware/</guid>
		<description><![CDATA[I just had coffee with an old friend, an M.D. (and an active extreme gamer) active in building a virtual world for medical emergency preparedness. He's very excited about his work, and said he receives avatars and location models from many sources around the world in his medical circles, and is now building a repository to store [...]]]></description>
			<content:encoded><![CDATA[<p>I just had coffee with an old friend, an M.D. (and an active extreme gamer) active in building a virtual world for medical emergency preparedness. He's very excited about his work, and said he receives avatars and location models from many sources around the world in his medical circles, and is now building a repository to store these models. He's asking his medical community contributors to use COLLADA as the export format so he can have one consistent file format in his hopefully long living content repository. I said to him that sometimes it's kind of hard to evangelize something I know well the value of in software content development, COLLADA, to folks who really only understand hardware. His response to this? It was one simple sentence:  Easy: content sells hardware! Without great content, and the ability to easily get to and reuse that content to make even better content, the desire to buy more and better hardware is limited. People buy computers to get the work done that needs doing, or to use some cool content, such as a well-made game. Games drive 3D tech research now, games drive the desire for better and better hardware, and games drive PC sales, no matter how many pundits in our industry say otherwise. In other words, content STILL drives hardware sales. Content is still King. Long live great content! Go out and make some of your own ;-).</p>
]]></content:encoded>
			<wfw:commentRss>http://softwareblogs.intel.com/2008/05/03/content-sells-hardware/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Getting into PC gaming?  You're not alone.</title>
		<link>http://softwareblogs.intel.com/2008/04/23/getting-into-pc-gaming-youre-not-alone/</link>
		<comments>http://softwareblogs.intel.com/2008/04/23/getting-into-pc-gaming-youre-not-alone/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 06:49:17 +0000</pubDate>
		<dc:creator>Gina Bovara (Intel)</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[crysis]]></category>

		<category><![CDATA[game demo]]></category>

		<category><![CDATA[game-on]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[GDC]]></category>

		<category><![CDATA[pc games]]></category>

		<category><![CDATA[siggraph]]></category>

		<category><![CDATA[unreal tournament]]></category>

		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://softwareblogs.intel.com/2008/04/23/getting-into-pc-gaming-youre-not-alone/</guid>
		<description><![CDATA[It seems that lately everyone has been getting into my favorite hobby ... PC gaming! 
It's so cool to have this interest becoming more mainstream - I can actually talk with people who play the games I play and I don't get weird looks like I'm from Mars.  Well, of course sometimes I still do - but that's because [...]]]></description>
			<content:encoded><![CDATA[<p><strong>It seems that lately everyone has been getting into my favorite hobby ... PC gaming!</strong> </p>
<p>It's so cool to have this interest becoming more mainstream - I can actually talk with people who play the games I play and I don't get weird looks like I'm from Mars.  Well, of course sometimes I still do - but that's because I'm a geek and not just because I play PC games.</p>
<p>Gamers are always so interesting to speak with since most of them build their own machines with the best &amp; fastest components to ensure they have the ultimate gaming experience.  I have several rigs that I've built myself - my main one has an Intel<span style="font-size: 11pt; line-height: 115%; font-family: 'Calibri','sans-serif'">®</span> Core<span style="font-size: 11pt; line-height: 115%; font-family: 'Calibri','sans-serif'">™</span>2 Extreme processor (<a target="_blank" href="http://www.intel.com/products/processor/core2xe">QX6700</a>) and the performance just blows me away (and I'm not just saying that because I work at Intel!).  </p>
<p>Never in my wildest dreams could I have imagined how far this industry would come -- I still remember my first gaming PC (an <a target="_blank" href="http://en.wikipedia.org/wiki/Atari_800XL">Atari 800XL</a>) where I played <a target="_blank" href="http://en.wikipedia.org/wiki/David%27s_Midnight_Magic">David's Midnight Magic</a> late into the night!</p>
<p><strong>Gamers - and game developers - shouldn't miss some of the cool things that Intel is offering right now for game fanatics!:</strong></p>
<ul>
<li>For starters we have our "<a target="_blank" href="http://www.makesomethingunreal.com">$1,000,000 Intel Make Something Unreal</a>" contest where you can submit your mods for <a target="_blank" href="http://www.unrealtournament3.com/us/index.html">Unreal Tournament 3</a> (UT3).  I am a total noob to UT3, but one of these weekends I will try my hand at some example mods and post here in my blog for everyone to laugh at. </li>
<li>Along the same lines, we also have an <a target="_blank" href="http://icmc.crymod.com/">Intel Crysis Mapping contest </a>with some cool PC component prizes (Intel<span style="font-size: 11pt; line-height: 115%; font-family: 'Calibri','sans-serif'">®</span> processors &amp; motherboards) and a chance to win a trip to the Crytek headquarters.</li>
<li>For aspiring game developers, check out our <a target="_blank" href="http://www.intel.com/software/gamedemo2008">Intel Game Demo Contest</a> -- your game could be the next big hit that I stay up waaay too late playing!</li>
<li>Just need a fix on the latest gaming news?  Make sure you check out our new <a target="_blank" href="http://game-on.intel.com/eng/index.aspx">Intel Game On portal</a>.</li>
<li>And finally, our in-person gaming events in the second half of this year will be loads of fun.  I hope you'll make plans to join us at <a target="_blank" href="http://www.siggraph.org/s2008/">SIGGRAPH</a> and <a target="_blank" href="http://www.gdcaustin.net/">GDC Austin</a> to say hello!</li>
</ul>
]]></content:encoded>
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		<title>Intel® Desktop Board D5400XS @ Amazon.Com</title>
		<link>http://softwareblogs.intel.com/2008/04/21/intel-desktop-board-d5400xs-amazoncom/</link>
		<comments>http://softwareblogs.intel.com/2008/04/21/intel-desktop-board-d5400xs-amazoncom/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 18:24:09 +0000</pubDate>
		<dc:creator>Doug Holland (Intel)</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Multicore]]></category>

		<category><![CDATA[Software Engineering]]></category>

		<category><![CDATA[Virtualization]]></category>

		<guid isPermaLink="false">http://softwareblogs.intel.com/2008/04/21/intel-desktop-board-d5400xs-amazoncom/</guid>
		<description><![CDATA[In my previous blog post, where I introduced you to the amazing new Intel D5400XS desktop board which features a dual-socket capability allowing you to use two quad core processors within your system, several of you commented about the boards intial availability. 
Well I'm happy to now tell you that this morning when looked for the board [...]]]></description>
			<content:encoded><![CDATA[<p>In my previous <a href="http://softwareblogs.intel.com/2008/02/21/intel-desktop-board-d5400xs/">blog post</a>, where I introduced you to the amazing new <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FBox-Eatx-5400-Chipset-Int-video%2Fdp%2FB0013LRLRK%3Fie%3DUTF8%26s%3Delectronics%26qid%3D1208801358%26sr%3D8-1&amp;tag=sofbloint-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Intel D5400XS desktop board</a> which features a dual-socket capability allowing you to use two quad core processors within your system, several of you commented about the boards intial availability. </p>
<p>Well I'm happy to now tell you that this morning when looked for the board on <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FBox-Eatx-5400-Chipset-Int-video%2Fdp%2FB0013LRLRK%3Fie%3DUTF8%26s%3Delectronics%26qid%3D1208801358%26sr%3D8-1&amp;tag=sofbloint-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Amazon.com</a>, it is reported as being In Stock and available to ship!!!</p>
<p>May the force, powered by eight cores, be with you ...</p>
<p>If, like me, you are a virtualization junkie then I would definately consider this board for your next Workstation. If you are a serious gamer, then it goes without saying ... you want this board!!!</p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FBox-Eatx-5400-Chipset-Int-video%2Fdp%2FB0013LRLRK%3Fie%3DUTF8%26s%3Delectronics%26qid%3D1208801358%26sr%3D8-1&amp;tag=sofbloint-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325"><img src="http://softwareblogs.intel.com/wordpress/wp-content/uploads/2008/02/d5400xs_large.jpg" alt="Intel® Desktop Board D5400XS" /></a></p>
]]></content:encoded>
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		<item>
		<title>How do you like our new look?</title>
		<link>http://softwareblogs.intel.com/2008/04/16/how-do-you-like-our-new-look/</link>
		<comments>http://softwareblogs.intel.com/2008/04/16/how-do-you-like-our-new-look/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 00:06:01 +0000</pubDate>
		<dc:creator>Bill Pearson (Intel)</dc:creator>
		
		<category><![CDATA[Customer Support]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[Intel® Software Network 2.0]]></category>

		<category><![CDATA[Manageability]]></category>

		<category><![CDATA[Mobility]]></category>

		<category><![CDATA[Multicore]]></category>

		<category><![CDATA[Open Source]]></category>

		<category><![CDATA[University Curriculum]]></category>

		<category><![CDATA[Virtualization]]></category>

		<category><![CDATA[What If Software]]></category>

		<guid isPermaLink="false">http://softwareblogs.intel.com/2008/04/16/how-do-you-like-our-new-look/</guid>
		<description><![CDATA[Did you notice that the ISN site has a new look?  We just launched the update which moves our navigation up to a simple header at the top of each page.  We've also made the header and navigation consistent across the blogs, content, forums, etc.
For those of you still wondering what I'm talking [...]]]></description>
			<content:encoded><![CDATA[<p>Did you notice that the ISN site has a new look?  We just launched the update which moves our navigation up to a simple header at the top of each page.  We've also made the header and navigation consistent across the blogs, content, forums, etc.</p>
<p>For those of you still wondering what I'm talking about, I'll let you in on a little secret.  We're showing the old design to about half of you, and the new design to the other half.  Yes, this is intentional.  We're collecting metrics to guage the effectiveness of the new design.</p>
<p>Would you like to do me a favor?  Let me know what you think about it.  Does it work better than the old design?  How would you improve it?</p>
]]></content:encoded>
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		<title>Virtual Worlds 2008 in NY - first sessions day</title>
		<link>http://softwareblogs.intel.com/2008/04/03/virtual-worlds-2008-in-ny-first-sessions-day/</link>
		<comments>http://softwareblogs.intel.com/2008/04/03/virtual-worlds-2008-in-ny-first-sessions-day/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 20:05:28 +0000</pubDate>
		<dc:creator>Rita Turkowski (Intel)</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[Social Media &amp; Virtual Worlds]]></category>

		<category><![CDATA[3d content]]></category>

		<category><![CDATA[media virtual]]></category>

		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://softwareblogs.intel.com/2008/04/03/virtual-worlds-2008-in-ny-first-sessions-day/</guid>
		<description><![CDATA[As promised, here is a tiny update on VWs Spring show in NY this week.The enterprise panels are very well attended as are anything platform. Mostly branding, marketing and advertising type folks here, but it is media soaked NY afterall. However, its cool to see financial planners talking about modeling the stock ticker info in [...]]]></description>
			<content:encoded><![CDATA[<p>As promised, here is a tiny update on VWs Spring show in NY this week.The enterprise panels are very well attended as are anything platform. Mostly branding, marketing and advertising type folks here, but it is media soaked NY afterall. However, its cool to see financial planners talking about modeling the stock ticker info in 3D for instance.. More: All the advertising houses here (NY has many!) have gone completely digital for content creation, most use Flash and SL tho...but Papervision is in the latest issue of Creativity! - an Ad agency paper. COLLADA is a known entity in NY!! surprise! well, maybe I'm not surprised ;-). About 30 exhibitors, all quite intereting, going to hit the floor now after spending most of the day in sessions and small meetups. So the word is out, 3D content houses and VWs is the next wave to hit wall street I predict. More later...</p>
]]></content:encoded>
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		<title>Cool video snippets in Intel's GDC booth on COLLADA</title>
		<link>http://softwareblogs.intel.com/2008/03/31/cool-video-snippets-in-intels-gdc-booth-on-collada/</link>
		<comments>http://softwareblogs.intel.com/2008/03/31/cool-video-snippets-in-intels-gdc-booth-on-collada/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 06:39:57 +0000</pubDate>
		<dc:creator>Rita Turkowski (Intel)</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[Social Media &amp; Virtual Worlds]]></category>

		<category><![CDATA[COLLADA]]></category>

		<category><![CDATA[DCC]]></category>

		<category><![CDATA[graphics modeling tool]]></category>

		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://softwareblogs.intel.com/2008/03/31/cool-video-snippets-in-intels-gdc-booth-on-collada/</guid>
		<description><![CDATA[We were fortunate to have several very cool DCC tool ISVs demo COLLADA in the Intel GDC booth this year and Intel's ISN team captured these interviews for us:
COLLADA, Tools and Intel Graphics:
Luxology MODO 302, Softimage XSI, or see http://softwarecommunity.intel.com/videos/home.aspx
]]></description>
			<content:encoded><![CDATA[<p>We were fortunate to have several very cool DCC tool ISVs demo COLLADA in the Intel GDC booth this year and Intel's ISN team captured these interviews for us:</p>
<p>COLLADA, Tools and Intel Graphics:<br />
<a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1417" title="http://softwarecommunity.intel.com/videos/home.aspx?fn=1417">Luxology MODO 302</a>, <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1418" title="http://softwarecommunity.intel.com/videos/home.aspx?fn=1418">Softimage XSI</a>, or see <a href="http://softwarecommunity.intel.com/videos/home.aspx">http://softwarecommunity.intel.com/videos/home.aspx</a></p>
]]></content:encoded>
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		<item>
		<title>This is cool for tracking MMO popularity</title>
		<link>http://softwareblogs.intel.com/2008/03/31/this-is-cool-for-tracking-mmo-popularity/</link>
		<comments>http://softwareblogs.intel.com/2008/03/31/this-is-cool-for-tracking-mmo-popularity/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 06:25:14 +0000</pubDate>
		<dc:creator>Rita Turkowski (Intel)</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[Social Media &amp; Virtual Worlds]]></category>

		<category><![CDATA[3d web]]></category>

		<category><![CDATA[entropia universive]]></category>

		<category><![CDATA[eve online]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://softwareblogs.intel.com/2008/03/31/this-is-cool-for-tracking-mmo-popularity/</guid>
		<description><![CDATA[http://www.mmogchart.com/Chart2.html
Someone needs to do something similar for virtual worlds applications (as they emerge).
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mmogchart.com/Chart2.html">http://www.mmogchart.com/Chart2.html</a></p>
<p>Someone needs to do something similar for virtual worlds applications (as they emerge).</p>
]]></content:encoded>
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		<item>
		<title>(update) C-states, C-states and even more C-states</title>
		<link>http://softwareblogs.intel.com/2008/03/27/update-c-states-c-states-and-even-more-c-states/</link>
		<comments>http://softwareblogs.intel.com/2008/03/27/update-c-states-c-states-and-even-more-c-states/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 19:56:05 +0000</pubDate>
		<dc:creator>Taylor Kidd (Intel)</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[Mobility]]></category>

		<category><![CDATA[Multicore]]></category>

		<category><![CDATA[client]]></category>

		<category><![CDATA[core duo]]></category>

		<category><![CDATA[efficiency]]></category>

		<category><![CDATA[power management]]></category>

		<guid isPermaLink="false">http://softwareblogs.intel.com/2008/03/27/update-c-states-c-states-and-even-more-c-states/</guid>
		<description><![CDATA[As I said before, a C-state is an idle state. The processor isn't doing anything useful, so why not shut some things off? Think of it in terms of your house. If you're not at home, why keep the lights, radio, and those 6 televisions going? Modern processors have several different C-states representing increasing amounts [...]]]></description>
			<content:encoded><![CDATA[<p>As I said before, a C-state is an idle state. The processor isn't doing anything useful, so why not shut some things off? Think of it in terms of your house. If you're not at home, why keep the lights, radio, and those 6 televisions going? Modern processors have several different C-states representing increasing amounts of "stuff" shut down. C0 is the operational state, meaning that the CPU is doing useful work. C1 is the first idle state. The clock running to the processor is gated, i.e. the clock is prevented from reaching the core, effectively shutting it down in an operational sense. C2 is the 2nd idle state. The external I/O Controller Hub blocks interrupts to the processor. And so on with C3, C4, etc. I'll discuss this further down in this paper. By the way, there is nothing preventing the OS from busy waiting in its idle state, and thus keeping the processor in C0, as did older operating systems. From the OS's standpoint, the processor is idling; it's just chewing up energy for no useful reason other than being an ineffectual heater.</p>
<p>So what's this thing about "C-states, C-states and even more C-states"? It turns out that there are different kinds of C-states depending upon what part of your system you are talking about. There are core C-states, processor C-states, and OS C-states. All are similar and are idle states (I'm excluding C0, of course.) They are also different in some substantial ways.</p>
<p><u>A core C-state</u> is a hardware C-state. There are several core idle states, e.g. CC1 and CC3. As we know, a modern state of the art processor has multiple cores, such as the recently released Core Duo T5000/T7000 mobile processors, known as Penryn in some circles. What we used to think of as a CPU / processor, actually has multiple general purpose CPUs in side of it. The Intel Core Duo has 2 cores in the processor chip. The Intel Core-2 Quad has 4 such cores per processor chip. Each of these cores has its own idle state. This makes sense as one core might be idle while another is hard at work on a thread. So a core C-state is the idle state of one of those cores.</p>
<p><u>A processor C-state</u> is related to a core C-state. At some point, cores share resources, e.g. the L2 cache or the clock generators. When one idle core, say core 0, is ready to enter CC3 but the other, say core 1, is still in C0, we don't what the fact that core 0 is ready to descend into CC3 to prevent core 1 from executing because we just happened to shut down the clock generators. Thus we have the processor / package C-state, or PC-state. The processor can only enter a PC-state, say PC3, if both cores are ready to enter that CC-state, e.g both cores are ready to step into CC3. I'll talk more about this in a subsequent section.</p>
<p><u>A logical C-state</u>: The last C-state is the OS's view of the processors' C-states. In Windows, a processor's C-state is pretty much equivalent to a core C-state. In fact, the OS's lower level power management software determines when and if a given core enters a given CC-state using the MWAIT instruction. There is one important difference. When an application, such as Intel's PowerInformer, thinks it's interrogating a processor core CC-state, what is returned is the C-state of what is called a "logical core". (A logical core is technically not the same as a physical core. In my experience, a logical core is almost always the same as a physical core, but it doesn't have to be.) Logical cores don't have to worry about little things such as the hardware the OS is running on. For example, the C-state of a logical core doesn't worry about the barriers imposed by shared resources, such as the clock generators, I talked about earlier. Logical Core 0 can be in C3 while Logical Core 1 is in C0.</p>
<p>This seems a little confusing doesn't it? So how do logical core C-states, core C-states and processor C-states relate to each other? Take the situation above: From the OS perspective, logical core 0 is in C3 and logical core 1 is in C0. Since C3, from the hardware perspective, actually shuts down a shared process, the clock generators, (physical) core 0 must be held at CC2 since core 1 is in C0 and using the clock generators. The processor, in a global sense, is not idle since core 1 is in C0, so the processor's C-state is C0. To use a little bit of that intimidating mathematics, </p>
<p align="center">Processor C-state = Min(core C-states)</p>
<p align="center">Core C-state = Minimum barrier(set of all logical C-states)</p>
<p align="center">Logical C-state = anything the OS wants </p>
<p>Next: There has got to be a catch</p>
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		<title>Videos: Game Development Tools and Multicore</title>
		<link>http://softwareblogs.intel.com/2008/03/26/videos-game-development-tools-and-multicore/</link>
		<comments>http://softwareblogs.intel.com/2008/03/26/videos-game-development-tools-and-multicore/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 21:54:30 +0000</pubDate>
		<dc:creator>Amelia Barton (Intel)</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[Intel® Software Network 2.0]]></category>

		<category><![CDATA[Mobility]]></category>

		<category><![CDATA[Multicore]]></category>

		<category><![CDATA[]]></category>

		<category><![CDATA[Allegorithmics]]></category>

		<category><![CDATA[COLLADA]]></category>

		<category><![CDATA[contest]]></category>

		<category><![CDATA[Game Creators]]></category>

		<category><![CDATA[Luxology]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[partner]]></category>

		<category><![CDATA[Softimage]]></category>

		<category><![CDATA[TDVision]]></category>

		<guid isPermaLink="false">http://softwareblogs.intel.com/2008/03/26/videos-game-development-tools-and-multicore/</guid>
		<description><![CDATA[Some of my favorite videos from the Game Developers Conference are now posted on Take Five including Game Development tools from Softimage, Luxology, Allegorithmics, TDVision, and Intel.  And, don't miss Lee Bamber, CEO of Game Creators talking about the N-Core Revolution.]]></description>
			<content:encoded><![CDATA[<p>Most of the Game Developer Videos are now live on our new <a href="http://softwarecommunity.intel.com/videos">Take Five </a>video site.  There are so many great videos - I've already <a href="http://softwareblogs.intel.com/2008/03/03/sneak-peak-game-developer-videos-far-cry-2-and-bionic-commando-running-on-skull-trail-8-core-platform/">blogged about Skull Trail</a> and the <a href="http://softwareblogs.intel.com/2008/03/26/game-demo-contest-07-winner-videos/">Game Demo Contest Winners</a> and appreciate the very positive responses.   It was a blast being at the show, and meeting so many developers and getting some cool footage.  Here are some more of my favorites:</p>
<p><strong>On Game Developement Tools, SDKs, etc:  </strong>The COLLADA tools demo station was one of the busiest in the Intel booth.  We had to jump in to film <strong>Peter de Lappe</strong> giving a demo of <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1418">Softimage's XSI</a>, and <strong>Immanuel Martin</strong> showing <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1417">Luxology's MODO 302</a>.  You'll hear real developers -- as many were asking questions while we were filming.</p>
<p>Be sure to check out <strong>Alexis Khouri:</strong> <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1420">Allegorithmics Real Time Graphics Texture Streaming for Games.  </a>The graphics in their demo are based on the cathedral across the street from the Allegorithmic office in central France.</p>
<p><strong>Ethan Schur,</strong> Director of Marketing at TDVision - had a very popular 3D stereoscopic viewer in the Intel lounge for developers to play an auto racing game.  His video shows <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1407">TDVision's SDK for adding 3D Vision </a>to your games.  </p>
<p><strong>Lee Bamber,</strong> CEO of Game Creators, talked about how this is a cushy time for developers - and that you must start thinking about the <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1401">N-Core Revolution </a>-- developing for many cores -- or be obsolete.  In his second video, <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1412">Optimizing for Multicore</a>, Lee talks about how his company was able to make a much better product by taking advantage of parallelism.  Both are on my top video list.  </p>
<p>We also had <strong>Gary Carleton</strong>, Intel Applications Engineer give an overview of <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1416">Intel Performance &amp; Threading Tools for Game Developers</a>, and a demo of the <a href="http://softwarecommunity.intel.com/videos/home.aspx?fn=1415">Thread Profiler and Threading Building Blocks</a>.  </p>
<p>That's more than enough for one blog, so I'll stop here to save more for my next entry. </p>
<p>In the meantime - what do you think about these videos and the new Take Five site?  What topics would you like to see in video format on ISN?  </p>
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