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We think games rock on Intel technology. Read what we are up to and our thoughts on the next big thing.

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Take Five Video Series - are you watching?

By Amelia Barton (Intel) (8 posts) on May 16, 2008 at 12:05 pm
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Ah, Friday, my favorite day for watching a few videos at work. I've been monitoring how many developers are watching all of the segments of the video series we've posted on the Take Five site.   It is natural that not everyone will make it to the end, but I'm wondering if there is anything we could do better. First, [...]

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Category: Gaming, Graphics, Intel® Software Network 2.0, Manageability, Mobility, Multicore, Uncategorized

Content sells hardware

By Rita Turkowski (Intel) (5 posts) on May 3, 2008 at 1:06 pm
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I just had coffee with an old friend, an M.D. (and an active extreme gamer) active in building a virtual world for medical emergency preparedness. He's very excited about his work, and said he receives avatars and location models from many sources around the world in his medical circles, and is now building a repository to store [...]

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Category: Gaming, Graphics

Getting into PC gaming? You're not alone.

By Gina Bovara (Intel) (10 posts) on April 23, 2008 at 10:49 pm
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It seems that lately everyone has been getting into my favorite hobby ... PC gaming!  It's so cool to have this interest becoming more mainstream - I can actually talk with people who play the games I play and I don't get weird looks like I'm from Mars.  Well, of course sometimes I still do - but that's because [...]

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Category: Events, Gaming, Graphics

Intel® Desktop Board D5400XS @ Amazon.Com

By Doug Holland (Intel) (44 posts) on April 21, 2008 at 10:24 am
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In my previous blog post, where I introduced you to the amazing new Intel D5400XS desktop board which features a dual-socket capability allowing you to use two quad core processors within your system, several of you commented about the boards intial availability.  Well I'm happy to now tell you that this morning when looked for the board [...]

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Category: Gaming, Multicore, Software Engineering, Virtualization

How do you like our new look?

By Bill Pearson (Intel) (31 posts) on April 16, 2008 at 4:06 pm
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Did you notice that the ISN site has a new look? We just launched the update which moves our navigation up to a simple header at the top of each page. We've also made the header and navigation consistent across the blogs, content, forums, etc. For those of you still wondering what I'm talking [...]

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Category: Customer Support, Gaming, Graphics, Intel® Software Network 2.0, Manageability, Mobility, Multicore, Open Source, University Curriculum, Virtualization, What If Software

Virtual Worlds 2008 in NY - first sessions day

By Rita Turkowski (Intel) (5 posts) on April 3, 2008 at 12:05 pm
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As promised, here is a tiny update on VWs Spring show in NY this week.The enterprise panels are very well attended as are anything platform. Mostly branding, marketing and advertising type folks here, but it is media soaked NY afterall. However, its cool to see financial planners talking about modeling the stock ticker info in [...]

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Category: Events, Gaming, Graphics, Social Media & Virtual Worlds

Cool video snippets in Intel's GDC booth on COLLADA

By Rita Turkowski (Intel) (5 posts) on March 31, 2008 at 10:39 pm
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We were fortunate to have several very cool DCC tool ISVs demo COLLADA in the Intel GDC booth this year and Intel's ISN team captured these interviews for us: COLLADA, Tools and Intel Graphics: Luxology MODO 302, Softimage XSI, or see http://softwarecommunity.intel.com/videos/home.aspx

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Category: Events, Gaming, Graphics, Social Media & Virtual Worlds

This is cool for tracking MMO popularity

By Rita Turkowski (Intel) (5 posts) on March 31, 2008 at 10:25 pm
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http://www.mmogchart.com/Chart2.html Someone needs to do something similar for virtual worlds applications (as they emerge).

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Category: Gaming, Graphics, Social Media & Virtual Worlds

(update) C-states, C-states and even more C-states

By Taylor Kidd (Intel) (6 posts) on March 27, 2008 at 11:56 am
Comments (2)

As I said before, a C-state is an idle state. The processor isn't doing anything useful, so why not shut some things off? Think of it in terms of your house. If you're not at home, why keep the lights, radio, and those 6 televisions going? Modern processors have several different C-states representing increasing amounts [...]

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Category: Gaming, Graphics, Mobility, Multicore

Videos: Game Development Tools and Multicore

By Amelia Barton (Intel) (8 posts) on March 26, 2008 at 1:54 pm
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Some of my favorite videos from the Game Developers Conference are now posted on Take Five including Game Development tools from Softimage, Luxology, Allegorithmics, TDVision, and Intel. And, don't miss Lee Bamber, CEO of Game Creators talking about the N-Core Revolution.

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Category: Gaming, Graphics, Intel® Software Network 2.0, Mobility, Multicore
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