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Posts from Steve Pitzel (Intel) RSS



My first job at Intel was as a Digital Content Creation Technology Evangelist (that's a mouthful), and I'd have to say I'm still doing that in a lot of ways. Before Intel, I worked for Mattel as a Senior Artist creating 3D animation for the internet, and was a 3D animation tools (Softimage, Poweranimator, Maya) instructor for the feature animation studios, RFX, and a Lead Animator for Pacific Title|Mirage. I'm one of the few Intel Software Network Community Managers with both a SAG and an AFTRA card. I was a session singer in LA (my most noteworthy work - if you can call it that- was as the voice of doom for Baywatch, several national commercials, and as the singer of the main characters' theme for the Soap, Santa Barbara). I'm also the author of a horror novel, Wizrd, under my pen name, Steve Zell,(St. Martin's Press in the US, Hodder|Headline in the UK) about a Northern Arizona boomtown that would much rather be a ghosttown...

GDC 2008 What's Intel Doing this year?

By Steve Pitzel (Intel) (16 posts) on February 17, 2008 at 8:07 pm
Comments (3)

The Game Developers Conference is just about upon us. Very pleased to have Havok onboard this year. Check the  Intel and Havok session link for class dates and times. I'll also have class materials posted on that site as soon as it's available. For more info on our speakers, click on this speaker link, and [...]

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Category: Events, Graphics

What? A Graphics Software Developer Community at Intel?

By Steve Pitzel (Intel) (16 posts) on September 13, 2007 at 10:18 am
Comments (25)

Intel Software Network Graphics Developer Community   I come from the land of beefy workstations. When I first began animating and training cel animators to use digital tools, workstations cost about the same as animators and trainers. It's a different, thankfully cheaper, world these days. I can now proudly say I am worth more than the machine [...]

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Category: Graphics, Intel® Software Network 2.0

I've Got Multiple Cores - and NOW I'm Going to Use Them!

By Steve Pitzel (Intel) (16 posts) on June 14, 2007 at 12:49 pm
Comments (5)

Just a note to all that I'm heading out of here for an 8 week sabbatical Monday, June 18, and the Multi-Core Developers Community will be in the very capable hands of Aaron Tersteeg while I'm gone. I intend to spend as much time as possible using threaded apps like Cakewalk's Sonar and Softimage|XSI to [...]

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Category: Intel® Software Network 2.0, Multicore

Intel Showcases 80-cores by Arian Kulp

By Steve Pitzel (Intel) (16 posts) on June 13, 2007 at 11:44 am
Comments (2)

The talk about high core CPU's is heating up.  Intel announced a 80-core processor with less power consumption than a current Core 2 Duo (article link). That's cool stuff for research, though it's not ready for mass marketing yet.  For one thing, at 275 mm squared vs 143 for the Core 2 Duo, the chip is [...]

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Category: Multicore

Blogging from Second Life - ISN Launch

By Steve Pitzel (Intel) (16 posts) on May 29, 2007 at 8:40 am
Comments (3)

Great job by Elliot Garbus introducing ISN on Second Life.  Good turnout - and it's great to get his support on this.  Elliot just took a question about ISN moving completely over to Second Life...hmmm... Not yet, of course...but who knows what the future might bring?  Also like the fact that he mentioned Intel is the [...]

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Category: Intel® Software Network 2.0, Multicore

Intel, Game Development. Is Intel Playing the Wrong Game?

By Steve Pitzel (Intel) (16 posts) on May 15, 2007 at 6:07 am
Comments (1)

One Game Developers Conference not long ago, an animator manning a Softimage|XSI demo at the Intel booth told me something interesting. He said he usually didn't stop by the Intel booth at GDC because, as he put it, he was "kind of young." Wow. It wasn't difficult to see his point. Walk by the nVidia or ATI [...]

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Category: Gaming, Intel® Software Network 2.0, Multicore

The Multi-Core Dilemma - By Patrick Leonard

By Steve Pitzel (Intel) (16 posts) on March 14, 2007 at 8:27 pm
Comments (14)

Guest Blogger Bio: Patrick Leonard Hardware Evolution Throughout the history of modern computing, enterprise application developers have been able to rely on new hardware to deliver significant performance improvements while actually reducing costs at the same time. Unfortunately, increasing difficulty with heat and power consumption along with the limits imposed by quantum physics has made this progression [...]

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Category: Multicore

Multi-processing programming too hard? Why not abstract it? - by Michael Cassens

By Steve Pitzel (Intel) (16 posts) on February 22, 2007 at 5:40 am
Comments (0)

I read an article today published in the Technology Review at MIT that focused on the multi-core processors and the hurdles that developers face when writing software to take advantage of multi-core processing. Researchers at MIT are developing a framework that abstracts some of the details of parallel programming. They want to help mainstream developers move [...]

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Category: Intel® Software Network 2.0, Multicore

Multicore, Virtualization, and the MacBook Pro - by Michael Jeronimo

By Steve Pitzel (Intel) (16 posts) on February 22, 2007 at 5:37 am
Comments (4)

When I was a kid in the San Francisco Bay Area, my friends and I loved to play baseball and follow our local pro teams. In our group you were either a San Francisco Giants fan or an Oakland A's fan; there was no middle ground. We would often talk about how cool it would [...]

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Category: Intel® Software Network 2.0, Multicore

Every App is a Parallel App - by Michael Jeronimo

By Steve Pitzel (Intel) (16 posts) on February 22, 2007 at 5:31 am
Comments (0)

Many years ago, at the beginning of the Internet boom in the mid 90s, Andy Grove said that every company is an Internet company. I believe he meant that a company couldn't just ignore the changes brought by the Internet, but would have to understand the implications for the business and adapt. Or, failing to [...]

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Category: Intel® Software Network 2.0, Multicore

We Need Better Tools...by Michael Cassens

By Steve Pitzel (Intel) (16 posts) on February 22, 2007 at 5:28 am
Comments (0)

I read an article today published in the Technology Review at MIT that focused on the multi-core processors and the hurdles that developers face when writing software to take advantage of multi-core processing. A survey in the article also correlated the lack of developer productivity because of this software deficiency. Better software development environments result in [...]

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Category: Intel® Software Network 2.0, Multicore

Multi-core and multi-threading wtih Softimage|XSI

By Steve Pitzel (Intel) (16 posts) on December 8, 2006 at 10:38 pm
Comments (1)

Okay - I'm a recovering animator - so I'm going to start things off with the character animation application, Softimage|XSI. If you're a game developer you know all about this package - if you're a hardcore gamer interested in building your own mods and characters and DON'T know about Softimage|XSI - definitely have a look! [...]

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Category: Intel® Software Network 2.0, Multicore

What me worry?

By Steve Pitzel (Intel) (16 posts) on September 22, 2006 at 3:02 pm
Comments (25)

Look. There are a couple cores on my chip. The way things seem to be going, there may be a whole bunch of them someday. Who knows, one day the stupid thing might be so lousy with them it looks like a fly's eyeball. Do I care? Should I? What sort of software application even needs to [...]

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Category: Intel® Software Network 2.0, Multicore

64-bit...who cares?

By Steve Pitzel (Intel) (16 posts) on September 20, 2006 at 9:01 pm
Comments (2)

Okay, I care. When I came onboard at Intel seven years ago there was this cool 64-bit processor called Itanium. Man, I thought, that could be a killer workstation! Unfortunately...the Itanium was abducted by the server aliens before I even had a chance to hang my Softimage and Alias posters up in my cube (okay, [...]

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Category: Intel® Software Network 2.0, Multicore

64-bit and Intel

By Steve Pitzel (Intel) (16 posts) on September 20, 2006 at 7:06 pm
Comments (154)

A few days ago an OEM asked whether or not Intel had 64-bit... It was kind of funny, kind of sad - and, of course, the OEM should know we do...but, then again, I have to admit we've done a pretty lousy job to date of letting folks know about our 64-bit offerings - while [...]

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Category: Intel® Software Network 2.0, Multicore

What the heck am I doing at Intel?

By Steve Pitzel (Intel) (16 posts) on September 11, 2006 at 3:21 pm
Comments (1)

I'm a recovering animator. No, I take that back - you never really recover from animating - you just have less time to do it. For six years I had the pleasure of training animators, modelers, layout artists and other digital animation and FX artists from Disney Feature Animation, Sony Digital Imageworks, Rhythm&Hues and many [...]

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Category: Intel® Software Network 2.0, Multicore