1,227 Posts served
5,082 Conversations started
|
My first job at Intel was as a Digital Content Creation Technology Evangelist (that's a mouthful), and I'd have to say I'm still doing that in a lot of ways. Before Intel, I worked for Mattel as a Senior Artist creating 3D animation for the internet, and was a 3D animation tools (Softimage, Poweranimator, Maya) instructor for the feature animation studios, RFX, and a Lead Animator for Pacific Title|Mirage. I'm one of the few Intel Software Network Community Managers with both a SAG and an AFTRA card. I was a session singer in LA (my most noteworthy work - if you can call it that- was as the voice of doom for Baywatch, several national commercials, and as the singer of the main characters' theme for the Soap, Santa Barbara). I'm also the author of a horror novel, Wizrd, under my pen name, Steve Zell,(St. Martin's Press in the US, Hodder|Headline in the UK) about a Northern Arizona boomtown that would much rather be a ghosttown... |
The Game Developers Conference is just about upon us. Very pleased to have Havok onboard this year. Check the Intel and Havok session link for class dates and times. I'll also have class materials posted on that site as soon as it's available. For more info on our speakers, click on this speaker link, and [...]
Intel Software Network Graphics Developer Community I come from the land of beefy workstations. When I first began animating and training cel animators to use digital tools, workstations cost about the same as animators and trainers. It's a different, thankfully cheaper, world these days. I can now proudly say I am worth more than the machine [...]
Just a note to all that I'm heading out of here for an 8 week sabbatical Monday, June 18, and the Multi-Core Developers Community will be in the very capable hands of Aaron Tersteeg while I'm gone. I intend to spend as much time as possible using threaded apps like Cakewalk's Sonar and Softimage|XSI to [...]
The talk about high core CPU's is heating up. Intel announced a 80-core processor with less power consumption than a current Core 2 Duo (article link). That's cool stuff for research, though it's not ready for mass marketing yet. For one thing, at 275 mm squared vs 143 for the Core 2 Duo, the chip is [...]
Great job by Elliot Garbus introducing ISN on Second Life. Good turnout - and it's great to get his support on this. Elliot just took a question about ISN moving completely over to Second Life...hmmm... Not yet, of course...but who knows what the future might bring? Also like the fact that he mentioned Intel is the [...]
One Game Developers Conference not long ago, an animator manning a Softimage|XSI demo at the Intel booth told me something interesting. He said he usually didn't stop by the Intel booth at GDC because, as he put it, he was "kind of young." Wow. It wasn't difficult to see his point. Walk by the nVidia or ATI [...]
Guest Blogger Bio: Patrick Leonard Hardware Evolution Throughout the history of modern computing, enterprise application developers have been able to rely on new hardware to deliver significant performance improvements while actually reducing costs at the same time. Unfortunately, increasing difficulty with heat and power consumption along with the limits imposed by quantum physics has made this progression [...]
I read an article today published in the Technology Review at MIT that focused on the multi-core processors and the hurdles that developers face when writing software to take advantage of multi-core processing. Researchers at MIT are developing a framework that abstracts some of the details of parallel programming. They want to help mainstream developers move [...]
When I was a kid in the San Francisco Bay Area, my friends and I loved to play baseball and follow our local pro teams. In our group you were either a San Francisco Giants fan or an Oakland A's fan; there was no middle ground. We would often talk about how cool it would [...]
Many years ago, at the beginning of the Internet boom in the mid 90s, Andy Grove said that every company is an Internet company. I believe he meant that a company couldn't just ignore the changes brought by the Internet, but would have to understand the implications for the business and adapt. Or, failing to [...]
I read an article today published in the Technology Review at MIT that focused on the multi-core processors and the hurdles that developers face when writing software to take advantage of multi-core processing. A survey in the article also correlated the lack of developer productivity because of this software deficiency. Better software development environments result in [...]
Okay - I'm a recovering animator - so I'm going to start things off with the character animation application, Softimage|XSI. If you're a game developer you know all about this package - if you're a hardcore gamer interested in building your own mods and characters and DON'T know about Softimage|XSI - definitely have a look! [...]
Look. There are a couple cores on my chip. The way things seem to be going, there may be a whole bunch of them someday. Who knows, one day the stupid thing might be so lousy with them it looks like a fly's eyeball. Do I care? Should I? What sort of software application even needs to [...]
Okay, I care. When I came onboard at Intel seven years ago there was this cool 64-bit processor called Itanium. Man, I thought, that could be a killer workstation! Unfortunately...the Itanium was abducted by the server aliens before I even had a chance to hang my Softimage and Alias posters up in my cube (okay, [...]
A few days ago an OEM asked whether or not Intel had 64-bit... It was kind of funny, kind of sad - and, of course, the OEM should know we do...but, then again, I have to admit we've done a pretty lousy job to date of letting folks know about our 64-bit offerings - while [...]
I'm a recovering animator. No, I take that back - you never really recover from animating - you just have less time to do it. For six years I had the pleasure of training animators, modelers, layout artists and other digital animation and FX artists from Disney Feature Animation, Sony Digital Imageworks, Rhythm&Hues and many [...]