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Rémi works in advanced visual computing (AVC) within Intel's Software Systems group where he is leading the Game Engine Technology team as Senior Graphics Architect. His career started in the R&D department of Thomson Training & Simulation (now Thales) designing and then leading the Space Magic real-time visual system. He moved to California in 1996 to work on the IRIS Performer project for SGI. He left SGI to co-found Intrinsic Graphics where he co-designed the Alchemy engine as director of technology. Intrinsic Graphics was acquired by Vicarious Vision, then itself acquired by Activision, now merged with Vivendi. Alchemy was also used by Keyhole, which was acquired by Google and became the popular Google Earth. Most recently, Remi worked on the PlayStation 3 SDK as Graphics Architect at Sony Computer Entertainment US R&D where he contributed to OpenGL ES 2.0 specification, and created COLLADA the standard 3D asset desctiption language. |
So, why did this get my attention, amongst all the things I heard today during GDC ? Softimage has posted a plug-in free to download. I am wondering if this plug-in works also with the free XSI Mod Tool ? This could provide a really sophisticated tool to create mods for CryENGINE 2. It is a really [...]
Five months ago, Mark Barnes (a.k.a. Marcus) and I simultaneously decided to join Intel, after many happy years at Sony Computer Entertainment. We were offered a new and exciting challenge by Intel involving the Larrabee project that we found impossible to let go by: the creation of a new gaming team in Santa Clara, CA. As you probably know, [...]