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	<title>Comments on: Intel's Destroy the Castle Threading Demo Application</title>
	<atom:link href="http://softwareblogs.intel.com/2007/08/28/intels-destroy-the-castle-threading-demo-application/feed/" rel="self" type="application/rss+xml" />
	<link>http://softwareblogs.intel.com/2007/08/28/intels-destroy-the-castle-threading-demo-application/</link>
	<description></description>
	<pubDate>Fri, 29 Aug 2008 06:54:21 +0000</pubDate>
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		<title>By: Julio Jerez</title>
		<link>http://softwareblogs.intel.com/2007/08/28/intels-destroy-the-castle-threading-demo-application/#comment-13787</link>
		<dc:creator>Julio Jerez</dc:creator>
		<pubDate>Thu, 17 Jul 2008 17:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://softwareblogs.intel.com/2007/08/28/intels-destroy-the-castle-threading-demo-application/#comment-13787</guid>
		<description>I adapted this nice demo to run using Newton Archemidea engine
I believe it runs a little faster and a more stable than the original which unaltered in the download as well.</description>
		<content:encoded><![CDATA[<p>I adapted this nice demo to run using Newton Archemidea engine<br />
I believe it runs a little faster and a more stable than the original which unaltered in the download as well.</p>
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		<title>By: Intel® Software Network Blogs &#187; Blog Archive &#187; Threading Building Blocks Atomic Operations: Introduction</title>
		<link>http://softwareblogs.intel.com/2007/08/28/intels-destroy-the-castle-threading-demo-application/#comment-6733</link>
		<dc:creator>Intel® Software Network Blogs &#187; Blog Archive &#187; Threading Building Blocks Atomic Operations: Introduction</dc:creator>
		<pubDate>Thu, 13 Sep 2007 04:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://softwareblogs.intel.com/2007/08/28/intels-destroy-the-castle-threading-demo-application/#comment-6733</guid>
		<description>&lt;p&gt;[...] My interest in Threading Building Blocks atomic operations was increased when I saw that the TBB-threaded version of Intel's Destroy the Castle uses TBB atomic operations in many places. Naturally, I wondered why. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] My interest in Threading Building Blocks atomic operations was increased when I saw that the TBB-threaded version of Intel's Destroy the Castle uses TBB atomic operations in many places. Naturally, I wondered why. [...]</p>
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